;--------------------------------------------------------------------------------
;--- Dreams ---------------------------------------------------------------------
;--------------------------------------------------------------------------------
[dreams]
regular_probability = 50
scenario            = scenario1, scenario2, scenario3
regular             = regular_dream1, regular_dream2, regular_dream3
dream_types         = nightmare, normal, happy

;--------------------------------------------------------------------------------
;--- Regular dreams -------------------------------------------------------------
;--------------------------------------------------------------------------------
[regular_dream1]
dream       = aes_sky_red
probability = 5
type        = nightmare

[regular_dream2]
dream       = esc_sky_01
probability = 10
type        = normal

[regular_dream3]
dream       = Movie-003_Rats_OutPut-010
probability = 8
type        = happy

;--------------------------------------------------------------------------------
;--- Scenario dreams ---------------------------------------------------------------
;--------------------------------------------------------------------------------
[scenario1]
dream       = sleep\Movie-003_Rats_OutPut-010
;to_regular  = 3,normal
cond        = {+agr_military_documents_done}

[scenario2]
dream       = sleep\Movie-003_Rats_OutPut-010
;to_regular  = 3,normal
cond        = {+agr_military_documents_done}

[scenario3]
dream       = sleep\Movie-003_Rats_OutPut-010
;to_regular  = 3,normal
cond        = {+agr_military_documents_done}

;--------------------------------------------------------------------------------
;--- Level specific -------------------------------------------------------------
;--------------------------------------------------------------------------------
[L01_Escape]
probability = 5
types = happy,normal

[L02_Garbage]
probability = 5

[L03_Agroprom]
probability = 10

[l03u_agr_underground]
probability = 30

[L05_Bar]
probability = 15

[l04_darkvalley]
probability = 50

[l04u_LabX18]
probability = 70

[k01_darkscape]
probability = 20

[L06_rostok]
probability = 20

[l08_yantar]
probability = 70

[l08u_brainlab]
probability = 80

[L09_Deadcity]
probability = 40

[L13_DeadMil]
probability = 30

[L07_Military]
probability = 35

[l10u_bunker]
probability = 30

[l10_radar]
probability = 75

[L17_Radar_Underground]
probability = 85

[L11_Pripyat]
probability = 80

[L12_Stancia]
probability = 85

[L12U_Sarcofag]
probability = 90

[l12u_control_monolith]
probability = 95

[L12_Stancia_2]
probability = 100

[l23_final_battle]
probability = 100
